cheapKingdoms of Amalur: Reckoning


Customer Rating :
Rating: 4.3

List Price : $39.99 Price : $27.45
Kingdoms of Amalur: Reckoning

Product Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

Amazon.com Product Description

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against a terrifying hybrid creture in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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A lush game environment from Kingdoms of Amalur: Reckoning
A beautiful Open World.
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A female hero character standing alone in Kingdoms of Amalur: Reckoning
Unique character customization.
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  • Uncover the secrets of Amalur in hundreds of hours of immersive gameplay, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns.
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death. Turn your lack of a destiny to your advantage and harness fate as a weapon.
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore.
  • Customize your play in a dynamic combat system that delivers some of the most intense and responsive action ever seen in an RPG.
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills.
  • Build the character you've always wanted with the revolutionary new Destiny system that allows you to continuously evolve your character class to your style of play.
  • Create and modify your hero with millions of combinations of skills, abilities, weapons and pieces of armor.


Kingdoms of Amalur: Reckoning Reviews


Kingdoms of Amalur: Reckoning Reviews


Amazon.com
Customer Reviews
Average Customer Review
169 Reviews
5 star:
 (103)
4 star:
 (37)
3 star:
 (17)
2 star:
 (4)
1 star:
 (8)
 
 
 

142 of 165 people found the following review helpful
5.0 out of 5 stars A Great Mix of All That Is Good In Games, February 7, 2012
By 
Allison (Saline, MI, United States) - See all my reviews
(REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Kingdoms of Amalur: Reckoning (Video Game)
When Big Huge Games announced they were working on an RPG, I was both skeptical and hopeful. I knew them for their strategy titles, and while they created quality games I was dreading another slow-paced entry to the genre. Well, it looks like all my fears were for nothing. While they don't deliver anything extraordinarily ground breaking here, every element they have pulled into the game are ones I have found fun in other games. And one point I feel I have to make early on: This is nothing like Skyrim. Many people have asked me if it's like Skyrim/Oblivion, and I'm assuming this has to do with the designer being involved in the game. Really, the only thing familiar was the lockpicking, the rest of the game plays vastly differently from Skyrim and it's a good thing. So on to the key points I get asked about:

Combat--

This is where Reckoning shines. The combat is slick and fun, and it's the first game I've heard touting the 'Play any style you want!' where... Read more
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62 of 70 people found the following review helpful
5.0 out of 5 stars Action-RPG hybrid with an emphasis on ACTION-rpg, February 8, 2012
= Fun:5.0 out of 5 stars 
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This review is from: Kingdoms of Amalur: Reckoning (Video Game)
Background:
For those that do not know, Kingdoms of Amalur: Reckoning is a new intellectual property and is the first in what is hoped to be a new line of RPG games. The game was created by 38 games/Big Huge Games and published by EA. There are quite a few properties that are out there populating the field that it wants to become part of. This game has quite an all star group that have helped to create the game and I believe it has earned its place in the gaming world. Also, for a while there, the RPG field was bare and dry especially on the XBOX and so I welcome the change to explore a new and interesting world.

Todd McFarlane, the genius behind Spawn and other adult themed comics has provided inspiration for the artwork. The storyline was written by R.A. Salvatore who has published 20+ books in the field of Sci-Fi/Fantasy. Executive Director was Ken Rolston, the lead designer of the... Read more
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58 of 70 people found the following review helpful
5.0 out of 5 stars Great investment, February 7, 2012
= Fun:5.0 out of 5 stars 
This review is from: Kingdoms of Amalur: Reckoning (Video Game)
Okay so I've been playing for a few hours this morning and I must say that I agree with most of what Allison said in the first review on here, let me expand a few things that I was wondering about since the demo:

First off everybody's fears about how awful the demo was (technically speaking) have been resolved. There have been no freezes, no glitchy weird behavior and nothing out of the ordinary; it runs very, very smooth. Also, one other thing to note from the discussion sections: you start over, it does not save your progress from the demo--there is an option to "load" a game, but when I tried that there was nothing there for me. This may be isolated and you may want to try, but be prepared to have to start over.

There is not much to add in way of gameplay from what Allison has mentioned, so just a quick recap: The combat is fluid--very awesome. I've unlocked 3 abilities and quite a few special moves for the "might" weapons--very smooth. If you're wondering... Read more
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